About This Game FEATURES: No intro. No title. No bullshit. From the very beginning of the game, explore the entire world in any direction you choose. Even the final boss can be challenged from the very beginning of the game. This is a truly open world experience. Rather than force you through long introductions, expository dialogue, and pointless cutscenes, Nother puts YOUR story first. Who knows where you'll end up? The path you take in Nother hasn't been written until you play it yourself. Over 100 secrets packed into the game's world. The most unique and interesting loot will also be the rarest to find. In Nother, you forge your own story through the discoveries you make in the world. To become stronger, will you defeat a powerful foe or solve the mysteries of the dangerous ruins? Brutally difficult but fair combat. Nother's AI may have varying attack patterns, habits, flaws, and perfections, but there is one thing they all have in common: they will kill you many, many times. Prepare your behind. The combat in Nother is deceptively deep. With secrets hidden between other secrets, the attacks you'll be able to perform will differ from other players not because of what abilities you gained or purchased, but simply because you discovered them yourself. Like the open world, you can use the most devastating combat techniques immediately from the beginning- if you know how, that is. The beautiful soundtrack featured in Nother is hand-written for the game. Between the open silence of a forest and the horrific bass of an approaching boss, this game's music received top priority and will twist your emotions in every direction. Everything in Nother was developed entirely by one person. This is my second hard core RPG on Steam, and you can bet it's going to be an adventure you'll remember. 6d5b4406ea Title: Nother: an indie souls-likeGenre: Action, Adventure, Indie, RPGDeveloper:Nick EverlithPublisher:Ryzal GamesRelease Date: 13 Dec, 2016 Nother: An Indie Souls-like Torrent nother an indie souls-like. nother an indie souls-like Note: Please review the edit below!I really want to like Nother.It's difficult to compare it to other Souls-likes because the similarities are so few and the game seems to willingly omit some of the finer features that were present in the developers previous work, Epoch.For example, one of the defining assets of a "Souls" game is a world that speaks for itself. Lore is present but delivered through subtle exposition, as in item descriptions or the environment, to allow the player to draw their own conclusions.Nother has no exposition, but it seems to have zero lore as well. There's not much of a driving force behind *why* we're waking up in a foggy twilight forest and why everyone & everything seems to be out to kill us. I figured that I'd get some exposition as I progressed but unfortunately, 2 "bosses" in and there seems to be next to zero plot.The game suffers from some technical failures as well. Items can be picked up and thrown but the game won't let you pick anything up if there are more than 1 valid targets nearby. This is a problem, as there are often rocks and traps nearby that you may need to immediately interact with and you'll often find this will get you killed. In particular, there is one enemy who is guaranteed to dodge and riposte melee attacks but he surrounds himself with items you can use to kill him. The problem? They're so close together that you have to fight the boss as well as the game in order to pick the darn things up.Gaining a level requires you to gather 4 shards (or defeat a boss, gaining a level immediately). Once you've acquired these you can level up a stat by pressing the assigned key (?). These are Space, R and F. Interestingly, while in the inventory these keys are still bound to their actual purpose: Space is dodge-roll and F is consume potion. You will level up your Intelligence, which upgrades your potion effectiveness, then promptly chug one. These are not restored until you save or die, so this seems like it was either intentional or otherwise leveling up is such a major portion of the game that I have a hard time seeing how this went unnoticed in play testing.The game touts controller support, but it is abysmal. Rest assured that it is just as bad for keyboard and mouse users - if your cursor is outside of a walkable space and you attempt to attack, it will fail. This is bizarre as your mouse position has no influence on where your attack lands (where you are facing does). This has gotten me killed more times than I care to count. I'm not sure if this is related to the recent patch which added an option for mouse aiming or not.Bumping into an object causes you to snag on it. If a moveable object has a physical space, there's no way for you to "slide" past it - in fact, running near rocks or puzzle pieces is an exercise in frustration as you will bump into them and become physically stuck until you move away. There is an area that requires you to quickly carry an orb while evading enemies. This area is full of these rocks which seem to serve no other purpose than to demonstrate the game's failure in this regard.In fact, I'd go so far as to say that this is the best description of Nother: It does so few things well, and they're spaced so far apart, that the rest of the game feels like it was set up to demonstrate the game's failures rather than to provide any sort of enjoyment for the player.Edit: Leaving the original review here for posterity's sake, but the developer has been quick to find and resolve issues and the game has improved considerably since launch.. I would love to play the game. The setting is really cool. Sadly the game doesnt work with my steam controller on my system, so i had to refund... on top i had kind of stuttering and the controls are a bit delayed sometimes... If there would be a fix i would buy again!!!!. Note: Please review the edit below!I really want to like Nother.It's difficult to compare it to other Souls-likes because the similarities are so few and the game seems to willingly omit some of the finer features that were present in the developers previous work, Epoch.For example, one of the defining assets of a "Souls" game is a world that speaks for itself. Lore is present but delivered through subtle exposition, as in item descriptions or the environment, to allow the player to draw their own conclusions.Nother has no exposition, but it seems to have zero lore as well. There's not much of a driving force behind *why* we're waking up in a foggy twilight forest and why everyone & everything seems to be out to kill us. I figured that I'd get some exposition as I progressed but unfortunately, 2 "bosses" in and there seems to be next to zero plot.The game suffers from some technical failures as well. Items can be picked up and thrown but the game won't let you pick anything up if there are more than 1 valid targets nearby. This is a problem, as there are often rocks and traps nearby that you may need to immediately interact with and you'll often find this will get you killed. In particular, there is one enemy who is guaranteed to dodge and riposte melee attacks but he surrounds himself with items you can use to kill him. The problem? They're so close together that you have to fight the boss as well as the game in order to pick the darn things up.Gaining a level requires you to gather 4 shards (or defeat a boss, gaining a level immediately). Once you've acquired these you can level up a stat by pressing the assigned key (?). These are Space, R and F. Interestingly, while in the inventory these keys are still bound to their actual purpose: Space is dodge-roll and F is consume potion. You will level up your Intelligence, which upgrades your potion effectiveness, then promptly chug one. These are not restored until you save or die, so this seems like it was either intentional or otherwise leveling up is such a major portion of the game that I have a hard time seeing how this went unnoticed in play testing.The game touts controller support, but it is abysmal. Rest assured that it is just as bad for keyboard and mouse users - if your cursor is outside of a walkable space and you attempt to attack, it will fail. This is bizarre as your mouse position has no influence on where your attack lands (where you are facing does). This has gotten me killed more times than I care to count. I'm not sure if this is related to the recent patch which added an option for mouse aiming or not.Bumping into an object causes you to snag on it. If a moveable object has a physical space, there's no way for you to "slide" past it - in fact, running near rocks or puzzle pieces is an exercise in frustration as you will bump into them and become physically stuck until you move away. There is an area that requires you to quickly carry an orb while evading enemies. This area is full of these rocks which seem to serve no other purpose than to demonstrate the game's failure in this regard.In fact, I'd go so far as to say that this is the best description of Nother: It does so few things well, and they're spaced so far apart, that the rest of the game feels like it was set up to demonstrate the game's failures rather than to provide any sort of enjoyment for the player.Edit: Leaving the original review here for posterity's sake, but the developer has been quick to find and resolve issues and the game has improved considerably since launch.. Note: Please review the edit below!I really want to like Nother.It's difficult to compare it to other Souls-likes because the similarities are so few and the game seems to willingly omit some of the finer features that were present in the developers previous work, Epoch.For example, one of the defining assets of a "Souls" game is a world that speaks for itself. Lore is present but delivered through subtle exposition, as in item descriptions or the environment, to allow the player to draw their own conclusions.Nother has no exposition, but it seems to have zero lore as well. There's not much of a driving force behind *why* we're waking up in a foggy twilight forest and why everyone & everything seems to be out to kill us. I figured that I'd get some exposition as I progressed but unfortunately, 2 "bosses" in and there seems to be next to zero plot.The game suffers from some technical failures as well. Items can be picked up and thrown but the game won't let you pick anything up if there are more than 1 valid targets nearby. This is a problem, as there are often rocks and traps nearby that you may need to immediately interact with and you'll often find this will get you killed. In particular, there is one enemy who is guaranteed to dodge and riposte melee attacks but he surrounds himself with items you can use to kill him. The problem? They're so close together that you have to fight the boss as well as the game in order to pick the darn things up.Gaining a level requires you to gather 4 shards (or defeat a boss, gaining a level immediately). Once you've acquired these you can level up a stat by pressing the assigned key (?). These are Space, R and F. Interestingly, while in the inventory these keys are still bound to their actual purpose: Space is dodge-roll and F is consume potion. You will level up your Intelligence, which upgrades your potion effectiveness, then promptly chug one. These are not restored until you save or die, so this seems like it was either intentional or otherwise leveling up is such a major portion of the game that I have a hard time seeing how this went unnoticed in play testing.The game touts controller support, but it is abysmal. Rest assured that it is just as bad for keyboard and mouse users - if your cursor is outside of a walkable space and you attempt to attack, it will fail. This is bizarre as your mouse position has no influence on where your attack lands (where you are facing does). This has gotten me killed more times than I care to count. I'm not sure if this is related to the recent patch which added an option for mouse aiming or not.Bumping into an object causes you to snag on it. If a moveable object has a physical space, there's no way for you to "slide" past it - in fact, running near rocks or puzzle pieces is an exercise in frustration as you will bump into them and become physically stuck until you move away. There is an area that requires you to quickly carry an orb while evading enemies. This area is full of these rocks which seem to serve no other purpose than to demonstrate the game's failure in this regard.In fact, I'd go so far as to say that this is the best description of Nother: It does so few things well, and they're spaced so far apart, that the rest of the game feels like it was set up to demonstrate the game's failures rather than to provide any sort of enjoyment for the player.Edit: Leaving the original review here for posterity's sake, but the developer has been quick to find and resolve issues and the game has improved considerably since launch.. I would love to play the game. The setting is really cool. Sadly the game doesnt work with my steam controller on my system, so i had to refund... on top i had kind of stuttering and the controls are a bit delayed sometimes... If there would be a fix i would buy again!!!!. I would love to play the game. The setting is really cool. Sadly the game doesnt work with my steam controller on my system, so i had to refund... on top i had kind of stuttering and the controls are a bit delayed sometimes... If there would be a fix i would buy again!!!!. Nother is not to bad of a game, but I would only reccomend picking it up on sale, the current price tag is really not worth it.Pros________________+Simple and fun combat+Good soundtrack (This varries a lot, as some areas have really bad music, while others really good music, but the amount of good sountracks in the game outweight the few, so ill list this in pros)+Some boss fights are fun+________________Cons________________-Game is very short (4-5 hours at most, and thats if you take the extra time to do EVERYTHING, max level, upgraded my 4 main weapons to 7 maybe 8 each I cant remember, I stopped when my power attacks one hit most things. I also went through the pain of talking to the NPC's after every level, though I may have missed one or two. In all honestly if I did not go out of my way to make it longer, the game would have been around 2-3 hours long (Just in time for a refund, crap)-All NPC's are boring to fight-Attack patterns are confusing and non-repeating (For example, there are enemies in the forest that swing extreamly fast, so the only way to counter them is to parry before they attack, the only problem with this is that sometimes they will stab instead, landing the hit after your parry is done, there is no way to tell if they will stab or swing, so you are stuck with a 50\/50 of blocking. And even after you block, you will need to guess once again if they will follow up on that attack or not, There is not much skill involved, and it makes the forest quite tedious and boring to go through.)-Some boss fights are dreadfully boring (Boss moves super slowly, and fires out lasers that miss 90% of the time. Whole boss fight is just 5 min of walking around power attacking it, as it has no way to close in on you, or stop you from healing if it manages to land one of its hard hitting lasers)-Weapons all feel the same (Greatsword does 1 damage more than a dagger)-Game seems to push the player towards a very "Knight" like playstyle, with a lot of the strength being better then the other weapons.-Only seems to be one armour type for a warrior type character.-Armour is bland and makes no difference in battle to my experience (Ive tried all the different armours, only a few give actual advantages, like the iron\/steel armour giving health, or some armour giving mana regen)-Game is very grindy, unless you only use one weapon the whole game your not going to upgrade it fully at all-No "Final" boss so to say. I was all pumped for the ending, after defeating what I though were the "Minor" bosses, then the game just kinda ended. No final boss, just deleted my save and brought me back to the start.-Game lacks a good story. Im trying my best not to compare the game to dark souls, as I feel thats kinda unfair, but this is one point I really cant avoid comparing it in. The game seems like its attempting to deliver the story in a dark souls kind of way (In item descriptions, through small talks, small details you might not notice, trying to get the player to piece it together themselves) but the creator (Everything in the game way made by one guy, pretty impressive actually) does this is a very (in my opinion) bad way.________________All in all while the cons far outway the pros, I did still enjoy this game a bit. Its really up to you to decide. Dont let my guide discourage you from buying it if you thing you will enjoy it more then me, and by all means pick it up, and just refund it if you dont like it.. The game looks ok in pitures but playing it is another story. There is no depth perseption with the areas and you get caught on everything. Contoller is almost none existent with very few options to change your key bindings. No video settings to adjust brightness or contrast. Combat is clunky, it's trying to be a 2D Dark Souls but with even less satisfaction.
Nother: An Indie Souls-like Torrent
Updated: Mar 29, 2020
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